By Graham Sellers,Richard S, Jr. Wright,Nicholas Haemel
OpenGL® SuperBible, 6th Edition, is the definitive programmer’s consultant, instructional, and reference for the world’s best 3D API for real-time special effects, OpenGL 4.3. the simplest all-around creation to OpenGL for builders in any respect degrees of expertise, it in actual fact explains either the most recent API and imperative similar thoughts. You’ll locate updated, hands-on tips for all aspects of recent OpenGL improvement on either laptop and cellular systems, together with alterations, texture mapping, shaders, buffers, geometry administration, and masses more.
Extensively revised, this version provides many new OpenGL 4.3 beneficial properties, together with compute shaders, texture perspectives, oblique attracts, and superior API debugging. it's been reorganized to concentration extra tightly at the API, to hide the full pipeline prior, and that can assist you completely comprehend the interactions among OpenGL and pictures hardware.
- A sensible creation to the necessities of realtime 3D graphics
- Core OpenGL 4.3 options for rendering, variations, and texturing
- Foundational math for developing attention-grabbing 3D photos with OpenGL
- Writing your personal shaders, with examples to get you started
- Cross-platform OpenGL, together with crucial platform-specific API initialization fabric for Linux, OS X, and Windows
- Vertex processing, drawing instructions, primitive processing, fragments, and framebuffers
- Using compute shaders to harness today’s photos playing cards for greater than graphics
- Monitoring and controlling the OpenGL portraits pipeline
- Advanced rendering: mild simulation, creative and non-photo-realistic rendering, and deferred shading
- Modern OpenGL debugging and function optimization
Bonus fabric and pattern code can be found from the significant other website, openglsuperbible.com.
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OpenGL SuperBible: Comprehensive Tutorial and Reference by Graham Sellers,Richard S, Jr. Wright,Nicholas Haemel